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Thread: CoH2/2G Quest Solutions

  1. #41
    TempestOne
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    Whoa, I am so sorry for this one.* For some reason, I thought typing out gibberish was a gr-reat way to make a page marker notation sort-of. Thing is, I was looking for this thread, din't notice it was stickied and, yea- here I am. /Edited at a later date
    Last edited by TempestOne; 08-01-2014 at 09:11 AM.

  2. #42
    That list really helped me out. Roaming those giant dungeons looking for interest points is mind numbing.

    By the way, I'm curious about something. I've mostly been using a Ninja to unlock all chests, but I've yet to find chests with the Goddess Trial and Fallen Angel traps. What do they do?

  3. #43
    Administrator vicireland's Avatar
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    Quote Originally Posted by Azelstan View Post
    That list really helped me out. Roaming those giant dungeons looking for interest points is mind numbing.

    By the way, I'm curious about something. I've mostly been using a Ninja to unlock all chests, but I've yet to find chests with the Goddess Trial and Fallen Angel traps. What do they do?
    Fallen Angel is 50/50 Chance of healing all HP/MP or draining all HP/MP to 1
    Goddess Trial is 50/50 Chance of healing all HP/MP, nothing at all, or you die instantly

    The level of the chest dictates the range of possible traps.

  4. #44
    Oh, guess I'll shoot some more questions since the man himself is here!

    First, is there something that affects the "ambush ratio"? Like, having items, classes or stats that reduce the chances I'm ambushed?

    Second, what do I miss by making a advanced class from scratch (like going to Panini to create a Dragon Knight right off the bat) instead of reclassing it when I meet the stats (like create a Warrior in Crostini, level it to about 20 and then switch to Dragon Knight in Panini)?

    Also, does getting a summon knocked out make it weaker when you summon them again later? I summoned Fenrir once in the Ancient Labyrinth, it had about 700HP, but I forgot to heal it and Giorgio ended up knocking it down. Later on, my summoner got a few extra levels and I summoned it again in the Granite Snowfield. This time it had about 500 HP. Why?

  5. #45
    Senior Member dmaster21's Avatar
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    I would like to know what the rebirth scroll does.

  6. #46
    Administrator vicireland's Avatar
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    Quote Originally Posted by Azelstan View Post
    Also, does getting a summon knocked out make it weaker when you summon them again later? I summoned Fenrir once in the Ancient Labyrinth, it had about 700HP, but I forgot to heal it and Giorgio ended up knocking it down. Later on, my summoner got a few extra levels and I summoned it again in the Granite Snowfield. This time it had about 500 HP. Why?
    I think that was just a coincidence. At least, that hasn't happened for me.

  7. #47
    Administrator vicireland's Avatar
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    Quote Originally Posted by dmaster21 View Post
    I would like to know what the rebirth scroll does.
    I don't use them as a rule, but if I remember right it fortifies them (changing luck or something?). I DO remember that the internal code governing the rules for them is really convoluted.

  8. #48
    Thanks! I've tried summonning it again a few times and looks like the HP is kinda random. I've got it with 450~1100 HP in other tries.

  9. #49
    Senior Member dmaster21's Avatar
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    Quote Originally Posted by vicireland View Post
    I don't use them as a rule, but if I remember right it fortifies them (changing luck or something?). I DO remember that the internal code governing the rules for them is really convoluted.


    Thank you very much Vic

  10. #50
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    I know this topics been dead for a while, and I doubt that many people are playing it, but I wanted to bring up something that happened to me when I was taking the Practical Exam. It might help other people in the future.

    As is mentioned on the quest list, you have to go to the Ancient Labyrinth: Cause of the Cursed (X:2, Y:6) to fight a boss. The problem is that the boss is surrounded by a Deep-zone and Anti-Magic tiles. But I was able to fight the boss without having to touch the panels surrounded him. It seems there's a trick (or maybe it's a glitch) with teleporting.

    What I did was, I stood on the exact same space on a different floor. (X:2, Y:6) on Habitat of the Dark Dragon. Then when I used Teleport I was able to teleport to that exact square on Cause of the Cursed. Which allowed me to fight the boss without having to use Stilts or revive dead party members.

    I did this in Class of Heroes 2G for the PS3, so I don't know if this trick works for the psp version. For the Teleport, I used a Fairy Mage Lv. 13, but I don't think that should make a difference. If anyone has any other questions about how I did it I'll answer to the best of my ability.

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