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Thread: CoH2/2G Quest Solutions

  1. #31
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    So did I does it ever come back or respawn in the town? What about alchemy?

  2. #32
    Administrator vicireland's Avatar
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    Quote Originally Posted by aboblyndsae View Post
    I doubt the game will pull that trick again (not because it would be sadistic, but because it would be boring), but I'm still afraid to go anywhere without stilts in my inventory.

    Also, I have to ask, Vic, do CoH3 or any of the later titles streamline the crafting system any? Because my one huge complaint about COH2 is this whole arduous process:

    1. Find an item that can be used to make a cool piece of equipment.
    2. Go to the alchemy lab and skim through the list of recipes only to realize I don't have it.
    3. Go to the shop and buy the recipe.
    4. Go back to the alchemy lab, find the recipe in the book, and realize I don't have all the items necessary to craft it.
    5. Go back to the shop and buy the other items.
    6. Go back to the alchemy lab and manually enter all of the ingredients to finally make one lousy piece of equipment, which I still have to upgrade.

    #2 would be an unnecessary step if the shops didn't sell recipes you already have, which are often quite expensive, and it's annoying that the recipe book doesn't have a search feature, can only be looked at in the alchemy lab, and doesn't let you craft directly from it.
    I don't think it gets much better, but there is clearly room to improve it. Memory is still tight (on the PSP and, surprisingly also the PS3 version), but I'll put reducing the steps on your list down as a possible change we can make for CoH3. Part of the problem (and it's my problem) is I'm not a huge fan of any alchemy systems and just don't use them much in any game. If I used it more as a player, I would probably be more motivated to change it. But I hear what you're saying, and I'll see what I can do.

  3. #33
    Senior Member zborgerd's Avatar
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    Quote Originally Posted by vicireland View Post
    I don't think it gets much better, but there is clearly room to improve it. Memory is still tight (on the PSP and, surprisingly also the PS3 version), but I'll put reducing the steps on your list down as a possible change we can make for CoH3. Part of the problem (and it's my problem) is I'm not a huge fan of any alchemy systems and just don't use them much in any game. If I used it more as a player, I would probably be more motivated to change it. But I hear what you're saying, and I'll see what I can do.
    I also don't like alchemy systems *at all*. It's just tedious nonsense and just serves as a way to make games more annoying if it's required to advance the storyline. The last thing that I want to do is run around and grind to fetch materials to advance a game. Other than doing it for a few quests for COH2, I ignored it for the rest of the game (partially because it was broken).

  4. #34
    Administrator vicireland's Avatar
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    Quote Originally Posted by zborgerd View Post
    I also don't like alchemy systems *at all*. It's just tedious nonsense and just serves as a way to make games more annoying if it's required to advance the storyline. The last thing that I want to do is run around and grind to fetch materials to advance a game. Other than doing it for a few quests for COH2, I ignored it for the rest of the game (partially because it was broken).
    Fortunately, there were only a few that sort of required alchemy, and a alchemy was a shortcut over grinding monster drops to get the high level item you needed. I used it pretty much just for those cases and Wyvern Call Tickets until I could buy unlimited supplies on the other side.

  5. #35
    Member aboblyndsae's Avatar
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    CoH2 gives you so little money, especially early on, that I probably would have given up on the game altogether if not for the alchemy. As tedious as I find the crafting system, I can't imagine doing without.

    It could have been a lot worse, too—whoever designed the crafting system for the Tactics Ogre remake should be shot.

  6. #36
    TempestOne
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    Last edited by TempestOne; 02-08-2014 at 08:50 PM.

  7. #37
    Senior Member zborgerd's Avatar
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    Quote Originally Posted by TempestOne View Post
    Is Class of Heroes 2 really supposed to be this difficult? I kind of like it because the beginning of every RPG is always the hardest part to get through and it reminds me of when I'd blubber/blunder, whichever, through them as I was younger. It took me over four hours to complete the Beginner's Brush. And, with a name or title like that, you'd expect it to be a wee bit easier. Everything's pretty cool so far, though. I like the beginning characters a lot.
    I honestly thought that the game was too easy. Yeah, it starts out a bit challenging (depends a bit on the party), but by the time you level up in the woods and can have at least two mages that can spam Ragnarok, you've actually got to use some self discipline to try not to abuse it.

    Less than halfway through the game, I was overpowered. I also didn't even change any classes because I didn't feel that I'd gain a lot. It's almost as if the game designers expect that you're going to have to deal with the penalties for doing so.

    That said, I really liked the game. It never felt tedious or boring when I was exploring and grinding, and I was surprised that a story starts to develop by the time you complete several objectives. I hadn't played a real dungeon crawler like this since Wizardry 7 (which means back in the 90s on a 486 DX2 66), and I wasn't sure what I'd think.

  8. #38
    TempestOne
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    Last edited by TempestOne; 02-08-2014 at 08:49 PM.

  9. #39
    Senior Member dmaster21's Avatar
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    Does anyone know what does the rebirth scroll does? I have tried using it and turned a weapon into a + one (example, Sword+), but it seems to be the same as a normal sword. I have improved it to the max (Sword ++9) but it's stats seem to be the same as a Sword +9. Am I missing something? Thanks.

  10. #40
    Senior Member dmaster21's Avatar
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    So, does this mean no one knows?

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