I'm having a cold load even though I'm sitting in front of a fire place
Negan killing Glenn in the Walking dead is a cold load
I'm having a cold load even though I'm sitting in front of a fire place
Negan killing Glenn in the Walking dead is a cold load
SPOILERZ!!!!!!
Seemed like just a mess to me. I expected that one to come.
Pretty much, there's the LUNAR: Silver Star Story Complete Demo. Then, there's the LUNAR: Silver Star Story Complete actual videogame~box, and-its-contents. Pretty much, you always have to keep Alex's Ocarina in his inventory, if you don't want to get a, '.cold Load'.? Just, this's is the safest route, and, the safest strategy.
I've thought about taking Alex's Ocarina out of his inventory and just using the extra space as an extra item-slot(s). But, you just have to remember to give-, bring- it- back-, -Have Nall give it to Alex before he goes up to meet the Dark Goddess Luna.
Yeah, I got screwed too, one-time!
The first time through I didn't care because I didn't know.
I don't think it's a bug, it's strategy!
Last edited by TempestOne; 11-16-2016 at 06:16 PM.
No, the issue was in SSSC it was supposed to be an item that you could not remove from your inventory, but in the demo you could, and if you continued with the save point from the demo on the actual release with the Ocarina out of your inventory, it was impossible to move it back over. Hence the issue because like you say, you need it at the end of the game. The game is pretty much unbeatable without it there.
I was talking about, as-if I was starting from the LUNAR: Silver Star Story Complete Demo, though. You're talking as if you started with-out the Demo, and just started from the LUNAR: Silver Star Story Complete videogame. Are you going back, and re-playing it with-out, the Demo sometimes? That's a little weird.
If you never remove Alex's Ocarina, from the Demo, you would never know. Unless, someone told you.
Last edited by TempestOne; 11-16-2016 at 08:17 PM.
Most people now will never encounter the issue because they can just play the entire game from beginning to end on the retail release. I (and some other friends) preordered SSSC complete back in the day and got the demo discs in advance of the actual game so of course we played them, back then demos were a real treat. The fact that the demo was really the first like 5 hours of gameplay was pretty nice, plus the save would carry forward when you got the full release.
Anyway, if you could move the ocarina there was no reason not to put it on Nall (it does nothing in battle) and load your character up with more healing/MP items since items didn't stack in that game and inventory management was a bit of a pain. I'm not saying everyone did this, but enough people moved it that WD acknowledged it in an email or something if I remember correctly.
I collect the Demo, because it's part of the collection. And, it's pretty cool. It's a cool CD, it has really nice jewel art, you can see how Working Designs was working on the actual game, or pre-game, before the retail release, as you said, goes out. It comes in a really cool sleeve, I find the Demo/demo-sleeves to be really special, just because they're in some sort of other packaging, or pre-packaging I guess you could say. Oh, I forgot. I forgot how I got my demo CD, too, bro... I remember, I think I got it when I pre-ordered at Electronics's Boutique in The Boulevard Mall, in Las Vegas, Nevada. I pre-ordered, they gave me a Punching Puppet Ghaleon that day and the demo, to-take-home and-play-that-day, --too. I had to come back, (obviously the next day, but you never know) to get the game though, the videogame. Oh, f'sho, I always thought demos's were an after-thought. Which's is a weird-way-to word it-that! Yeah, I thought that it was gonna be a long demo too because it was an RPG game, obviously. I think I clocked in at around 5-or-4 hours, too, then I clocked in at 9-hours, and then I think I managed to make it last for 14hours-21/or-22-hours, before, too!, though! Yeah, that was so cool how you can just use your demo save, is that like pay it forward, or paying it forward? How jolly.
You can just give the Ocarina to Luna in a storyline-thought? Lol, I don't think I've ever tried it in battle. Yeah, I always thought that was cool, weird. Nall's inventory is limited though, though he has a lot(s) of space. Unlike Ruby, who's inventory is limitless? I dunno if she has a "pocket", though?
Why would you move it though? It seems like Alex's Key Item. Like, a Luxury Item/Personal Item, like a Rare, in Final Fantasy-culture. Sometimes I think there's special, hidden points involved. Like it's sentimental. Commissary. Reference. Reference-cial. Pretty much. In IRL, it's just called Special in America. or a bad rng load which I think is mainly used for board games aka rolling dice, not in binary rpg videogame's.. In RPG's a command correllates to another command. So basically everyone here likes to START and they like to FINISH their Role playing GAMES from Japan. a bad rng load pretty much means you, "don't want to play anymore?" in rpg's. weird, way, to, word, that, though,...from my expertise. why would you want the game to end? Sometimes when I'm bored, I think of my Asian friends and think of the words "START" and "FINISH" in my memories and recollection(s) and retentions. "PAUSE"/Intro Shot is another videogame-related RPG-term I like to colloquialize in IRL.
START
PAUSE/ - Intro Shot
FINISH
ACTIVE
INACTIVE
These are the only five words you need to know/learn about for RPG's in America, pretty much.
Why wouldn't you load up Alex with just MP-healing items though? If you bank on not dying, you can ignore HP, and HP-related-item(s) a lot more, if you're brave, or courageous-enough-to-try-that out, ...lol!
Yeah.
Not knowing that the Lolithia Excavation Fair Groundes is to the right of Adlehyde and it's/its taking forever. Is something like this a Cold Load?
How many times can I use Cecilia's Tear Drop before she gets m-pissed off mad? Is this a cold load?
Last edited by TempestOne; 11-23-2016 at 07:55 AM.