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Thread: Class of Heroes 2: Bugs and Errors - Master Thread

  1. #41
    Administrator vicireland's Avatar
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    Quote Originally Posted by FlamingFirewire View Post
    So I guess this means the bugs are either fixed, or as fixed as they are going to be now? Also, do have an ETA on the updated version of the digital release?
    Yeah, everything is as fixed as it's going to get, which is pretty much everything noted (excepting some of the text stuff that was more preference than bug). I'll post when it's out of Sony QA. We'll probably send an update email to all the physical+digital buyers that may not lurk here so they know what's up with the UMD taking longer than we expected.

  2. #42
    Administrator vicireland's Avatar
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    Here's an example of the mini-map with the arrow on it now, FYI (click it to enlarge). This will be on the patched digital and the UMD versions.
    mini-map-arrow.jpg

  3. #43
    Senior Member Shizukari's Avatar
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    That looks like a nice addition, for the time spent with fixing the bugs.

  4. #44
    Senior Member zborgerd's Avatar
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    Quote Originally Posted by vicireland View Post
    Here's an example of the mini-map with the arrow on it now, FYI (click it to enlarge). This will be on the patched digital and the UMD versions.
    mini-map-arrow.jpg
    The arrow is cool, but it sorta defeats the purpose of the spinning tiles. Guess it is a good thing, depending upon who you ask.

  5. #45
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    Having the map available at any time outside of combat (assuming you have a Master map or the map for the dungeon you are in) already defeats that purpose. This just spares you the tedious step of opening and closing that map each time you think you got onto a spinner. Of course, you still have to refer to that map in darkness areas, where the in-display minimap does not work.

  6. #46
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    That's Gaijinworks for ya! Enhancing localisations to make them better than the original XP. Nice work, I honestly wanted the arrow on the map to ease the tediousness but thought to myself "nah they'd never bother that" but there it is. Thanks :P

  7. #47
    Member Kimiko_0's Avatar
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    Quote Originally Posted by Astroshak View Post
    Having the map available at any time outside of combat (assuming you have a Master map or the map for the dungeon you are in) already defeats that purpose. This just spares you the tedious step of opening and closing that map each time you think you got onto a spinner. Of course, you still have to refer to that map in darkness areas, where the in-display minimap does not work.
    Well, if we're going to eliminate tedious steps, there is quite a bit of the game that could be cut out. Rerolling stats, resting at the dorm, limited inventory, etc.

  8. #48
    Member Kimiko_0's Avatar
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    Quote Originally Posted by vicireland View Post
    Yeah, everything is as fixed as it's going to get, which is pretty much everything noted (excepting some of the text stuff that was more preference than bug).
    Including the 99% map completion thing and the missing monster #105? Or are those not 'noted'?

  9. #49
    Administrator vicireland's Avatar
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    Quote Originally Posted by Kimiko_0 View Post
    Including the 99% map completion thing and the missing monster #105? Or are those not 'noted'?
    Yes, 99.9% map completion is fixed. Nothing we can do about the missing monster. The book will give the option of auto-complete after a certain amount of play hours, so that will take care of that like the Japanese version did.

  10. #50
    Member Kimiko_0's Avatar
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    Ah, that takes care of two obstacles to ing the game then. I didn't know about auto-completion. How many hours does that require?

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