Page 12 of 37 FirstFirst ... 2101112131422 ... LastLast
Results 111 to 120 of 369

Thread: Pier Solar (and the HD version coming out in April)...Anyone play this game?

  1. #111
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,304
    Project Update #25: News, Director's cut and Juicy Diary
    Backer white For backers only Posted by WaterMelon Co. ♥ Like
    Hi Everyone.

    It's been a super busy month, trying to wrap up everything get everything lined up for release, here are a bunch of news and interesting stuff.

    News

    We're starting the submission process for PSHD. Valve already approved it for release on Steam so that's done and done. We may contact some of you who subscribed to beta test to test the game on Steam using a beta key. Stay tuned. Microsoft already evaluated Pier Solar as well but we failed some internal requirements on the certification and we're correcting them for the next submission. This also impacts Wii U and PlayStation(s) submissions since we want to send it as clean as possible so that we don't get another failed certification. Luckily, the process doesn't take as long as we thought, so the perspectives to getting a release date gets better. As soon as we're certified on all platforms we'll announce the date and put it on the street. We're also submitting PSHD for PEGI, which is slightly more complex than ESRB, but required for a release in Europe. We're expecting a rating of PEGI 7. One last thing, we're working to get a publisher to release PSHD in Japan. Due CERO regulations it's only possible to release a game if a studio has an established working office in Japan and we don't have it. So once we get it we're secure to release in Japan, this, hopefully could also lead to having a publisher for 360. Fingers crossed.

    Director's cut

    It has been quite a complex journey to implement all improvements to Pier Solar from the MD/Genesis version to the HD version, but I'm also happy to declare them complete and ready to roll. So here's a list of all the things that are new and exclusive to PSHD:

    Extended story and new side quests.

    Pier Solar HD added 16 pages of text to the original story. But what does that translate into?

    There are new places to explore, with new bosses and new chests to open.
    Some loose ends got tied. Why is Alina the only elf? Why are our heroes the chosen ones? Why Zelini and Alina don't get along? Find out all about it on PSHD.
    New ending. In addition to the original Pier Solar ending, a new ending is possible. Maybe a secret ending too? What? Humm. ;-)
    New sidequests. Why was that boss at the watermelon farm so rude to the characters on Pier Solar for MD/Genesis? Because he was grumpy that his sidequest was stripped out the game. But now he is happy, his sidequest is back with a vengea... I mean, great reward at the end. How about another sidequest that could possibly trigger a secret ending? Huh? What? Err... Ha!
    A glimpse at some new locations on PSHD A glimpse at some new locations on PSHD
    Lossa Tools

    You can see the area map at the top right... You can see the area map at the top right...


    ... which can be expanded to view the full explored area and also see where you didn't explore yet. The highlighted items are chests. ... which can be expanded to view the full explored area and also see where you didn't explore yet. The highlighted items are chests.
    Edessot's robot pet is finally fulfilling his role as it was planned but stripped out of the original game. Lossa tools are available now with some cool functions such as area map, warp capabilities and auto-save, explained below because...

    Save system changed

    The original save system in Pier Solar for MD/Genesis was designed with an idea in mind, to prevent the player from cheating the game by save/load/walk/save/load/walk to prevent encounters, etc. The way it worked originally was: Save anywhere but load will bring you to the last "door" that you crossed. This caused a lot of confusion among the players who would walk around, open a chest, save, and then when they loaded the chest was closed and they didn't have their new items/xp/gold that they had when they saved. So now PSHD switched to a more traditional save model of using save points. The save points were carefully placed on each town, and also on each dungeon where it would be beneficial to the player. That doesn't mean every dungeon has a save point but those who do, well... you better save.

    The team using a save point. The team using a save point.
    In addition to the save points Lossa can do what Pier Solar for MD/Genesis used to do, with its auto-save function. This means that if you enable auto-save, for every door you cross in a dungeon, lossa will save a "checkpoint" for you, so if you lose you will go back to that point rather than on the last save point. Very handy.

    Achievements

    Achievements are done and implemented to all platforms. If your system has built in Achievements/Trophies it will use that, such as Xbox Live, PSN and Steam, otherwise we built in the Trophy system on PSHD, so Dreamcast and Wii U users can also earn them. There are 38 achievements on PSHD, some are story based, some are side-quest based and some are hidden achievements that we won't give you any clue about how to get it. Or maybe we will... on PSHD guide, but that's not fully decided yet.

    Graphics enhancement

    Well that sounds kind of obvious but it isn't. We all know that Pier Solar has the modes for 16-Bit and HD graphics, but now we'd like to present a new graphic mode for Pier Solar: HD+. In HD+ mode Pier Solar will apply a hq3x filter over the pixelated elements, such as character sprites, monsters, etc. making them have a more rounded appearance for those who aren't fond of sharp pixel edges. I myself prefer the pixels from HD mode but we're a democratic company so anyone can choose the mode that suits their preference.

    On the left: Hoston gazes at the bald man as he turns his back in amazement: "So round and smooth", he says. On the right: Hoston lools unimpressed at the bald man, he hopes he never has to follow the same fate. On the left: Hoston gazes at the bald man as he turns his back in amazement: "So round and smooth", he says. On the right: Hoston lools unimpressed at the bald man, he hopes he never has to follow the same fate.


    Mini Games update

    The original Pier Solar came with 3 mini-games: Eternal Slip, Pier Pyromar and Mosei's Quest. They're all present on PSHD, Mosei's quest has its name updated to Mossa's Quest, and the gameplay changed as well. On top of that we added two mini-games based on some parts of the game. Except for Mosei's quest and Eternal Slip, they other 3 mini-games are all 4 player enabled so that you can have fun with your family and friends (which is why I had that huge bunch of controllers on my desk on last update).

    Battles/Items/Spells

    The battle system remains the same but we revised some enemy behaviours and also some stats as well to make things fairer to the player. So, battles are more balanced now. Same thing applies to items and spells, we revised the healing properties and balanced them a bit more.

    All of these improvements are done and tested, ready to roll, and while they are partially responsible for the game delay, they are worth the while, which will make Pier Solar much more enjoyable both to new players and for the veterans of the original MD/Genesis game.

    Juicy Diary

    The last thing I want to talk about is the Juicy Diary, it will be a short series with compilations of some of the recordings done for the OYAWM movie. The videos aren't exactly recent, but either way, it gives a glimpse on the day-to-day work here at the WM office, showing us testing some features and fixing some bugs.

    You can watch the Juicy Diary Episode 1 here:

    http://youtu.be/WiQ3hAdsJEA
    And finally, for your who read until the end, here's our official trailer.

    http://youtu.be/kDNiJYZbXdA
    That's it for now. Thank you all for the support.

    Tulio

  2. #112
    Senior Member ramzastrife's Avatar
    Join Date
    Apr 2013
    Location
    Salt Lake City, UT
    Posts
    3,001
    Quote Originally Posted by xelement5x View Post
    Is one of them Nightmare Busters? Because I gave them money for that like almost 6 months ago and still have zip to show for it.

    I also backed Project Y from WM, but they talk about that and Pier Solar a lot on Sega16 so I feel I'll see them eventually.
    On the subject of Nightmare busters, I got an email back from super fighter team or super team fighter idc which it really is. I should expect my copy around October. Not super thrilled that I gave them money 10 months ago, and they didn't have the courtesy to give me any info about it, but such is life.

    Elysian Shadows is a game that just went to kickstarter, and I thought we had a thread on it, but I can't find it. Maybe it was just talked about at some point in this thread because Watermelon is publishing and producing their Dreamcast version. Elysian Shadows Kickstarter I am really tempted to order a collector's Dreamcast version, but it is $125.
    XBL/PSN/Steam/NNID: Ramzastrife
    Bakery List
    Games beaten/beaten again this year:
    Legend of Heroes: Trails in the Sky SC
    Legend of Heroes: Trails of Cold Steel
    Legend of Zelda: The Minish Cap
    Final Fantasy IV (PSP)
    Legend of Heroes: A Tear of Vermillion
    Ys VI: The Ark of Napishtim

  3. #113
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,304
    Looks like a neat game. Dec 2015 usually means Q2 2016 these days with Kickstarter.

    Though their tiers seem to suffer from "let's just make as many levels as we can for the sake of enticement"
    Last edited by storino03; 08-03-2014 at 04:47 PM.

  4. #114
    Senior Member ramzastrife's Avatar
    Join Date
    Apr 2013
    Location
    Salt Lake City, UT
    Posts
    3,001
    Quote Originally Posted by storino03 View Post
    Looks like a neat game. Dec 2015 usually means Q2 2016 these days with Kickstarter.

    Though their tiers seem to suffer from "let's just make as many levels as we can for the sake of enticement"
    Yeah, I will agree with pretty much everything you said here. Reading through all the tiers is quite tiresome, and most of them have almost the exact same stuff. I remember looking at the game a few months ago and being underwhelmed. I don't know if anything changed other than my mood, but it looks promising to me now. If their first day and a half are anything to go by, they will hit somewhere in the middle of their stretch goals around the console ports.
    XBL/PSN/Steam/NNID: Ramzastrife
    Bakery List
    Games beaten/beaten again this year:
    Legend of Heroes: Trails in the Sky SC
    Legend of Heroes: Trails of Cold Steel
    Legend of Zelda: The Minish Cap
    Final Fantasy IV (PSP)
    Legend of Heroes: A Tear of Vermillion
    Ys VI: The Ark of Napishtim

  5. #115
    Senior Member Lord of Pirates's Avatar
    Join Date
    Apr 2013
    Location
    Gaijinworks Villain Cabal Port; Tending GVC Troll Pits
    Posts
    5,836
    Doesn't seem like they'll have any trouble reaching their funding goal. The game itself doesn't sound terribly interesting and it seems like they're putting a lot of weight on the 'it's 2D 16bit' aspect.
    Last edited by Lord of Pirates; 08-03-2014 at 05:21 PM.

  6. #116
    Senior Member Time Mage's Avatar
    Join Date
    Apr 2013
    Location
    CT
    Posts
    421
    Never saw this before and the only reason I'm interested is the Dreamcast copy is $49.

  7. #117
    Senior Member xelement5x's Avatar
    Join Date
    May 2013
    Posts
    6,501
    Quote Originally Posted by ramzastrife View Post
    On the subject of Nightmare busters, I got an email back from super fighter team or super team fighter idc which it really is. I should expect my copy around October. Not super thrilled that I gave them money 10 months ago, and they didn't have the courtesy to give me any info about it, but such is life.

    Elysian Shadows is a game that just went to kickstarter, and I thought we had a thread on it, but I can't find it. Maybe it was just talked about at some point in this thread because Watermelon is publishing and producing their Dreamcast version. Elysian Shadows Kickstarter I am really tempted to order a collector's Dreamcast version, but it is $125.
    I got the same email about October deliveries as well.

  8. #118
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,304
    Looks like it will be shipping soon. Got another email update to input shipping details and which region edition I wanted the box art to be.
    Last edited by storino03; 09-18-2014 at 03:20 AM.

  9. #119
    Senior Member Yamasura's Avatar
    Join Date
    Oct 2013
    Location
    Vancouver BC
    Posts
    1,040
    Is there any way to still order the dreamcast version ? or do i have to resort to eBay ?

  10. #120
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,304
    http://www.magicalgamefactory.com/en.../pier-solar_1/

    Has been available since the Kickstarter ended. $50 standard release only.

Page 12 of 37 FirstFirst ... 2101112131422 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •