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Thread: What Are You Playing?

  1. #1471
    Senior Member almighty's Avatar
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    Currently playing Shining in the Darkness (PS3 Sonic's Ultimate Genesis Collection). Played it way back when it first came out (1991) on the Genesis and now for the 2nd time 24 years later. I loved it back then and enjoying the crap out of it now even though it takes like 10 button presses just to equip a piece of armor or to use an item. Is a matter of fact it reminds me a lot of the COH graphics.

  2. #1472
    Senior Member JWiley_12's Avatar
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    Criminal Girls: Invite Only (PSVita)

    I played it for a couple of hours. Cleared the first dungeon and then some. My party is at level 9, but I've been grinding. Don't think I've seen all of the game's mechanics yet, so these are still sort of early impressions.

    I'll post anything story related in spoiler tags, but the following you can even read on the back of the box, I think:

    Spoiler: 
    You are some sort of prison warden who has to guide a number of girls out of hell. They are in hell for a reason though: they have evil in them. You have to "motivate" (read: punish) them to keep them in line, so that they can get out of that wretched place.


    The game starts off in hell's prison with some dialogues with the girls, which doesn't seem to have any impact whatsoever on the rest of the game. You just have to select the right path to progress, which can be a bit tricky at first. Think it's just meant to get you acquainted with your party.

    You are then instructed to get out of that place. Basic gameplay is: run through the dungeons, encounter random battles, go back to the Infirmary to heal up, buy stuff and train your party, and get back to running in the dungeons.

    "Training your party" means unlocking their skills. You do gain experience and money from battles, which will increase your party's basic stat points. But any offensive, defensive or magical skills you have to unlock through said training, by paying for "training sessions". The latter consist of the "pedobear activities" (as Gypsy and Christopher Hansen would call them) this game is infamous for. You have to either press or slide on the front and back touch screen. It's basically a set of mini games where you seemingly sexually stimulate the girl. But the somewhat risqué pictures of these girls (no nudity from what I can make of it, just views at the girls from different, pervy angles) are covered in a pink fog. So it's more suggestion than anything else. And more importantly, it's not fun. The 2 different mini games I played were boring and not challenging at all. And not sexy, but maybe that's just me.

    With that out of the way, let's look at the rest of the game.

    Even though you're supposed to be in hell, the dungeons are in bright, welcoming colours. Looks great. Your party members are in chibi form during dungeon exploring and during battles. Only in dialogues do you get so see them... in more natural proportions. I'm generally not too fond of super deformed styles, but your characters don't look all too bad in this case. Strangely enough the enemy designs are bland, uninspired and boring. They must've used an intern to have those done or something.

    I also kind of like the character animations. They are cute for the most part and enjoyable.

    The battles consist of 4 of your party members taking on up to 4 enemies. At the start of the battle you have to select 1 of 4 girls. They have text balloons with some short sentence in there which hints at which attacking or defensive move they will pull off. E.g. there's this shy girl in your party, who is essentially your specialist mage, who will say things like "I want friends" or "My friends are coming". In the first case she will likely perform a solo attack, whereas in the second case another girl will do a follow-up attack. So there is some mild strategy involved to selecting the right sentences at the right moment. Further on, you will unlock elemental skills, to which some enemies are more vulnerable, etc. ... the usual stuff. For all magical attacks, next to the sentences it says how much MP it consumes. I don't really see the added value of this "sentence" system, compared to just having "Fire punch", or "Solo attack" or something on there. The battles are kinda slow too. After you selected a sentence, it takes a bit long for the battle to actually start. Almost like loading times. They could've sped that up a bit, I think that would've been more enjoyable.

    From what I've seen only up to 2 of your 4 selected party members do something in a turn. Maybe later on more of them get engaged...? There are combo attacks, i.e. putting 2 specific party members in your 4 woman team will unlock certain special moves, but I've only seen one of those yet.

    Depending on what sentences you select in a fight, the girls will have different battle cries. Some of those are quite cute.

    The music is ok. Most certainly nothing memorable, but it doesn't get on my nerves either.

    There are no puzzles in the game, or at least I haven't seen any yet. You have to hit some switches or find keys to open doors, but that's it. There are some super dull fetch quests in there too. It's almost like the devs are trolling you. Well, maybe they actually are. I think this is the first Imageepoch game I've ever played, so I don't know their style of humour.

    Think that's about it. I wouldn't recommend the game at the moment. It's an ok game, but there's really nothing remarkable about it. What maybe sets the game apart from other similar games (the sentences in battles, and the risqué training sessions) aren't really brilliant pieces of game design that should be followed by other devs imo. But they don't make it a terribly bad game either. Unless you really take offense with those "training sessions" of course.

  3. #1473
    Senior Member Gypsy's Avatar
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    Quote Originally Posted by ErickRPG View Post
    I really wanted to get Oreshika but when I found it out it was digital only I just skipped it. I was too late for the Asian release. So I guess it's a game I'll never get to play. Bah I have more games than I'll ever finish any way. But I did want to see that amazing art on the OLED screen.
    Most people here imported the Asian region physical release which is in English. Also German and French, you select the language when you start the game.

    Quote Originally Posted by zborgerd View Post
    Playing Castlevania: SotN, for like the 10th time.

    Still fresh 18 years later. This was my second PS1 game, shortly after FF VII's release. 1997 was a landmark year for the PS1. They pretty much owned gen 5 from out of nowhere.
    Well, the Saturn was a freaking mess. And the N64...I don't even... Nintendo was honestly a disaster in between the SNES and Wii. Gamecube does have a lot of good games though.
    Bad media connoisseur and frequent avatar changer.

  4. #1474
    Senior Member zborgerd's Avatar
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    Quote Originally Posted by Gypsy View Post
    Well, the Saturn was a freaking mess. And the N64...I don't even... Nintendo was honestly a disaster in between the SNES and Wii. Gamecube does have a lot of good games though.
    Up to that point, I was still playing and replaying all of my SNES RPGs. Chrono Trigger was a 1995 release. The year the PS1 came out, nobody cared about it, and it really didn't have many good games. I remember demoing it in 1995/1996 along with the Virtual Boy. Jumping Flash wasn't something that I was particularly interested in. Played about 2 minutes of it and then put it down. By 1997, that all changed.

    Virtual Boy was one of the reasons Nintendo had so many problems. They dumped so much R&D and marketing into that disaster.

  5. #1475
    Senior Member Gypsy's Avatar
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    Everyone was shooting themselves in the foot that gen. I'm just saying the PS1 almost won by default. In the end it was a wholesale slaughter as the PS1 was still getting US releases while the Dreamcast and Gamecube were out. Sure pretty much no one had a PS1 the first year (price point didn't help) but that hardly ended up mattering.
    Bad media connoisseur and frequent avatar changer.

  6. #1476
    Senior Member xelement5x's Avatar
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    Well yeah, the inertia for any system takes awhile so there were not a lot of PS1s sold initially, but the Saturn was much weaker even in comparison to that. I have SOTN but only got it within the last 5 years or so and never gave it too much of a play. Still love Drac X though.
    Quote Originally Posted by MrBonkers View Post
    Actually this makes the localization good, but because it doesn't match the Japanese Script 1:1 people throw a fit. And if that's a problem for you, GTFO, go improve your Japanese and play the Japanese version to be as pure and kawaii as you want.

  7. #1477
    Senior Member zborgerd's Avatar
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    Quote Originally Posted by xelement5x View Post
    Well yeah, the inertia for any system takes awhile so there were not a lot of PS1s sold initially, but the Saturn was much weaker even in comparison to that. I have SOTN but only got it within the last 5 years or so and never gave it too much of a play. Still love Drac X though.
    Having finished both games, multiple times, I still feel that SotN is by far the better game. Drac X is probably one of the best "classic" Castlevania games though.

    Edit: NOT the crummy SNES Drac X, mind you.
    Last edited by zborgerd; 05-14-2015 at 04:47 PM.

  8. #1478
    Senior Member Gypsy's Avatar
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    @element: It still holds up as a great game. You really should go through it. It's also pretty short, relatively speaking.
    Bad media connoisseur and frequent avatar changer.

  9. #1479
    Senior Member ramzastrife's Avatar
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    Quote Originally Posted by Gypsy View Post
    Everyone was shooting themselves in the foot that gen. I'm just saying the PS1 almost won by default. In the end it was a wholesale slaughter as the PS1 was still getting US releases while the Dreamcast and Gamecube were out. Sure pretty much no one had a PS1 the first year (price point didn't help) but that hardly ended up mattering.
    My best friend got a PS1 the first year and we played Jumping Flash and Extreme Pinball for a long time (that's the joke, because we really didn't). That model had a lot of problems though, he had to replace it multiple times. We still spent most of our time playing SNES.
    XBL/PSN/Steam/NNID: Ramzastrife
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  10. #1480
    Senior Member Yamasura's Avatar
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    So XSEED updated their Twitter with the following. "We're dutifully QAing Trails in the Sky SC at the moment, so no, no launch date yet for PSP/PC. We'll let everyone know once we have one."


    So i guess another ... say 2 years ? XD

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