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Thread: WD Trivia/Storytime Thread

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    Question WD Trivia/Storytime Thread

    Quote Originally Posted by vicireland View Post
    The true betas had level selects and debug options. The press versions didn't as far as I recall. I also am pretty sure that all the SEGA CD era betas/press copies were on actual gold-colored discs, not the silver you see mostly now. All the SEGA-CD betas I have stored are gold discs.
    You have beta Sega CD WD discs?
    You wouldn't happen to have any sealed WD TGCD games lying around in a box somewhere would ya?

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    Senior Member Fabrizo1's Avatar
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    The gold cd-rs they used back then all looked the same across regions right? iirc Sega used region specific discs for Saturn, can't remember for Dreamcast though (just recall there being white and orange labels).

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    Administrator vicireland's Avatar
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    Quote Originally Posted by Fabrizo1 View Post
    The gold cd-rs they used back then all looked the same across regions right? iirc Sega used region specific discs for Saturn, can't remember for Dreamcast though (just recall there being white and orange labels).
    They varied sometimes. Here's a pic of a couple pages from 2 of the 10 or so binders I have with alphas, betas, etc in them:

    alpha-beta-discpic.jpg

    The SEGA CD/TG binders aren't as easily accessible, so these are PS era ones (including pre-Vanguard Bandits discs that still say Detonator Gauntlet)

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    Senior Member storino03's Avatar
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    Sorry to go slightly off topic, but is there a reason why you guys never bothered to release any Working Designs games on the Sega Dreamcast, or were any planned, but got shelved?

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    Senior Member PW_Patrick's Avatar
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    Quote Originally Posted by storino03 View Post
    Sorry to go slightly off topic, but is there a reason why you guys never bothered to release any Working Designs games on the Sega Dreamcast, or were any planned, but got shelved?
    ...and then it got ugly. >_>

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    Administrator vicireland's Avatar
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    Quote Originally Posted by storino03 View Post
    Sorry to go slightly off topic, but is there a reason why you guys never bothered to release any Working Designs games on the Sega Dreamcast, or were any planned, but got shelved?
    When Bernie Stolar actively tried to kill our projects and market on the Saturn, we were out (google the Bernie Stolar/WD E3 incident - it was unbelievable to live through it, and more outrageous than the accounts on the internet). As long as he was running SEGA into the ground, I had zero interest, and it was clear from interacting with the guy that he was the moron that would finally kill SEGA in the US - and he did for all practical purposes.

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    Senior Member PW_Patrick's Avatar
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    Quote Originally Posted by vicireland View Post
    When Bernie Stolar actively tried to kill our projects and market on the Saturn, we were out (google the Bernie Stolar/WD E3 incident - it was unbelievable to live through it, and more outrageous than the accounts on the internet). As long as he was running SEGA into the ground, I had zero interest, and it was clear from interacting with the guy that he was the moron that would finally kill SEGA in the US - and he did for all practical purposes.
    I am curious about one thing. After Stolar was out and Peter Moore stepped in, was there any dialogue there, or were you already effectively married to the PSone projects at that point?

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    Administrator vicireland's Avatar
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    Quote Originally Posted by PW_Patrick View Post
    I am curious about one thing. After Stolar was out and Peter Moore stepped in, was there any dialogue there, or were you already effectively married to the PSone projects at that point?
    The battle was lost at that point. It was clear they were exiting console more than a year before they did. Someone commented at the E3 where they announced Jet Set Radio and had a impressive multi-level booth with trick skaters that SEGA was "back", and I told them it was a facade and SEGA was already dead because I knew they were well into the exit strategy. They were stunned.

    I posted online that SEGA already had Crazy Taxi, Seaman, and some other title underway on PlayStation like 18 months before it was public, and that SEGA was exiting the business of consoles, and fanboys blasted me for being a liar or whatever, and then, *surprise*, two of the three were released (Seaman was cancelled or the license not completed, I don't know what happened to it) as I said, and SEGA exited consoles.

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    Senior Member PW_Patrick's Avatar
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    Someone tried telling you Sega was "back" (in the first-party sense) when they announced an Xbox game? I wanted to see the Dreamcast bounce back as much as anyone, but the writing was more or less on the wall at that point. Wow.

    Edit: "Some other title" I want to say Virtua Fighter 4 but I might be off on the timeline there...IIRC there was a Dreamcast version of that well into development and they even had finalized boxart before it got moved over to the PS2...would've been far and away the best looking game on Dreamcast.
    Last edited by PW_Patrick; 05-15-2013 at 12:26 AM.

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    Administrator vicireland's Avatar
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    Quote Originally Posted by PW_Patrick View Post
    Someone tried telling you Sega was "back" (in the first-party sense) when they announced an Xbox game? I wanted to see the Dreamcast bounce back as much as anyone, but the writing was more or less on the wall at that point. Wow.

    Edit: "Some other title" I want to say Virtua Fighter 4 but I might be off on the timeline there...IIRC there was a Dreamcast version of that well into development and they even had finalized boxart before it got moved over to the PS2...would've been far and away the best looking game on Dreamcast.
    My bad memory, it was Jet Set Radio, not future. It was not public SEGA was exiting console at that point.

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