True, but I'm too stuck in the past when the consumer generally had little or no input into much of anything involving video games (at least in any sort of wider and publicly known sense) and there weren't typically backlashes against an ending of a game that made a developer change it or whatnot. I don't think it's always a good thing to give the majority what they want to avoid current/future criticism (but it's good for business). A lot of criticism is ridiculous and can result in too much homogenization, if taken too seriously by developers . . . especially with all of these individuals who would love to have the power to force their specific brand of political correctness on the masses for their own good, or some such nonsense.
Last edited by mandy_moorehol; 02-14-2016 at 03:44 PM.
If you're referring to ME; I believe the only thing they changed was adding a brief scene at the end showing Shepard alive, hardly giving into anything there so much as being definitive. I was referring to critical and fan panning of a game rather than specific elements, ie. you can't ignore a game getting completely blasted and selling way under needed or expected numbers and hope to stick around.
Edit: Outside feedback isn't a new thing though, QA teams did and still provide it.
Last edited by Lord of Pirates; 02-14-2016 at 03:54 PM.
I haven't played ME yet (though I already knew what people were upset about regarding the ending, so no worries there), I just find the idea of a company changing an ending to be ridiculous. Also, plenty of fans and critics pan whole games over a specific element (but luckily the political correctness stuff is not a majority of fans/critics).
Yeah, I know about QA, but that's different that people complaining on Twitter/forums/comment sections or what have you (what I meant by "at least in any sort of wider and publicly known sense;" a lot of QA stuff wasn't public information in the past, though I have no idea how everything functions these days). I just find it annoying when social media can change game content to please/not upset people if the end result is not something I care for (though I have no idea how often that happens or how realistic of a scenario it is; it just seems more likely now than in the past).
Found my Working Designs invoice for Growlanser Generations. I can upload the scan if anyone's curious.
From what I understand, Working Designs used to do direct sales; kind of like how Gaijinworks sells titles but I assume without Amazon as a go-between (I know they used to do mail order at least . . . though I'm not sure how it all functioned in the PS2 era or if there was online ordering through their website or not; I'm curious myself, having missed out on the post-PS1 era of the company's history).
There would've been a paper invoice back then instead of/possibly in addition to an emailed order confirmation/digital record of order history viewable to the customer. This paper functions as a record of sale and/or a bill, but is also often used as a packing list and included physically with the shipped item/items. I typically get one inside the box with items ordered from NISA's online store for example and from many other companies/retailers. I didn't know about COH2G in time to get it from Vic, so I have no idea if Gaijinworks mails paper invoices with shipments or if it's just handled by Amazon.
Last edited by mandy_moorehol; 02-14-2016 at 06:33 PM.