He's also really easy to invoke when you're dissatisfied with a system's handling of the RPG genre. I should know.
Glad that all ended far better than it looked like it was going to at the time.
He's also really easy to invoke when you're dissatisfied with a system's handling of the RPG genre. I should know.
Glad that all ended far better than it looked like it was going to at the time.
There is no fight to be had. The Dreamcast hardware was in development at least as early as 1996-1997 (when wasn't SEGA making new hardware?), and it is clear that he could not have made those claims without some prior knowledge of its existence from SEGA of Japan. SEGA and 3DFX were already in court within months of the E3 "fiasco". The surprise Saturn launch (of which he was not even part of) was idiotic and the street price of the console was $400; with 6 launch games!. Compare that to the Dreamcast's $200 launch price and it's pretty obvious that it was ludicrous. Nobody bought a Saturn because its launch and marketing were stupidly conceived from the start. By the time the PSX was launched, it had outsold the Saturn *on day one*... You know who launched that system? You know who launched the Dreamcast, which was the most successful North American console launch in history?
The Dreamcast is an example of how to successfully launch an awesome console with great games, and how to destroy it afterward. Even SEGA of Japan continued to make and publish games for it for years after SOA (without Stolar, by the way) pulled the plug. Until 2007, in fact. 8 Years after the original launch and 5 years after SOA pulled the plug. The console had a 9-year lifespan for official publishing in Japan, which, while it pales to the PSX and PS2, is started out very well. But it's hard to sell systems when you stop making them after only 3 years. This is the problem with SEGA. The rumor-mill said that this was a forced decision in order to publish for competing platforms. Saturn didn't kill SEGA. Dreamcast didn't kill SEGA. SEGA killed SEGA. A platform is just a platform and it's only as good as the games released on it and the company that manages it.
I'm not Stolar apologist. In fact, I really don't care. But the continuous rhetoric regarding the guy and his alleged "mismanagement" of SEGA is just annoying. SEGA was always a sinking ship that happened to get lucky during the Genesis / Megadrive era. And, even then, they ended up in second place by the end of the generation. We've been hearing this stuff for nearly 20 years now and only the obsessed SEGA fans really believe it. He was only at SEGA for two years. SEGA is over 70 years old now. It's pretty obvious that other powers sank that ship if you look at the bigger picture.
I like my Wii, but it's not just RPGS; NOA neglected all sorts of genres. That isn't to say that I don't have a fair number of good Wii games. I probably played it about as much as my XBox 360, but NOA has a habit of just ignoring some great franchises. It's not like there was a shortage of people buying Wii consoles. This has been a problem with other Nintendo consoles as well.
Fortunately, with regard to the Op Rainfall games, they had no problem passing the publication onto XSEED (I'm not sure why they printed so few Xenoblade though, but I suspect that the number was solely based on how large of a risk Gamestop was willing to take), but I can't help but to think that all of them would have sold better if all of this had happened a year earlier.
I recently went through a pretty decent collection of old Nintendo Power magazines before handing them off to their new owner and I noticed something: Nintendo has had, for the longest time, quite the method of saying "you'll never see these games in North America." Over and over and over again. At least they were wrong this time.
That's something I should really set up one of these days. I have a site for the repro stuff, but I'll refrain from naming/talking about it since I don't think that a current game publisher's site is the appropriate place. Most of my projects are super limited editions and are exclusive to the game shows that I'm a part of. I'll have a new 2600 game at the Portland Retro Gaming Expo, which we'll have posted on that site as the show date gets nearer. There will also be a site for the "unannounced but everyone local knows about it RPG" once we have enough to show. I really need to set up a site though if just to remind myself of all of them.
I do have a short video of the first version of the SNES NEO here Super Neo MVS
There's also a short video showing some of the basic features of the side scrolling shmup engine that I made for 360 indie games. Unfortunately the artist ended up dropping out and the game never got very far. Engine was nice and the editor was super easy to use though. : ) engine test.
I know I said I wouldn't fight and argue with you but this
I know I'm trying to remember something from almost 20 years ago and my memory isn't the greatest. I know there are some sources that claim the Saturn launched at $400. But I could swear up and down when I saw the system at EB the week it came out, they were selling it for well over $400 and it was like that for awhile. At least $500. It was at a you've gotta be kidding me neo geo level of pricing wackiness.
idk. Maybe! been so long and so many right click saves since I got it I didn't even remember I had it.