Page 9 of 18 FirstFirst ... 7891011 ... LastLast
Results 81 to 90 of 176

Thread: Nier 2 is called "Nier Automata"

  1. #81
    Senior Member
    Join Date
    May 2015
    Posts
    2,105
    Not gonna lie, her sexy walk sells the game by itself.

  2. #82
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,322
    I loved the first Nier so I'll get this on whatever system I have at that time.

  3. #83
    Senior Member zborgerd's Avatar
    Join Date
    Apr 2013
    Location
    Melostreamer Deathcore Troll Space Outpost
    Posts
    9,549
    Quote Originally Posted by storino03 View Post
    I loved the first Nier so I'll get this on whatever system I have at that time.
    PS4 exclusive, so they say.

  4. #84
    Senior Member JWiley_12's Avatar
    Join Date
    Aug 2013
    Location
    United States of Belgium
    Posts
    9,852
    NieR: Automata hands-on preview – ‘I wanted to create a game where players would feel something’

    NieR: Automata – an unexpected sequel

    GameCentral plays the new collaboration between Square Enix and Platinum Games, and it’s one of the most exciting new games of 2017.

    The original NieR was the very definition of a cult classic. It was released six years ago now, but even at the time its existence went unnoticed by all but hardcore role-playing game fans. Those that did play it were rewarded with a game of unexpected invention and serious purpose. For not only did it play around with multiple genres – from 2D shooter to visual novel – but it had one of the best scripts to come out of Japan this century. And its sequel looks a lot better…

    As much as we’re happy to sing the original’s praises, NieR was not a game without some fairly obvious failings. It was awkwardly paced, had terrible graphics, and its combat was ultimately shallow and repetitive. If things were to follow normal video game procedure that would mean either a) no sequel at all or b) half a dozen sequels, none of which address the central problems.

    Shockingly though neither of those things has happened, and instead Square Enix has acknowledged the faults and in terms of the combat done the best possible thing to resolve them: hire Bayonetta developer Platinum Games.

    ‘As a producer I myself did not think we’d be able to create a sequel. But if I was to make a sequel I thought that it needed to be made by the best team possible. And now for action games, Platinum Games is really known, in the world, as a great developer of action games’, says Yosuke Saito, who acted as producer on both games.

    ‘So we asked them if they were able to come on board. The timing was a little bit difficult, but they gratefully accepted and then we have Akihiko Yoshida on board as the character designer as well. And so I really think we have the best team to create this game this time. And for my role as a producer, it kind of ended at the moment that I created this great team!’

    NieR: Automata is an action role-player, set on a post-apocalyptic Earth where most of the population has decamped to the moon and left the planet to be overrun with robot invaders. Although it is set after the events of the first game the plots are not directly connected, even though there will be a few returning characters (and references to sister series Drakengard). You play as androids sent to fight the invading robots, whose suppressed emotions and personalities slowly begin to rise to the surface.

    We see little of this in the brief E3 demo, but before we get a taste of the combat an effort is made to prove this is a fully-featured role-playing game. Not just in terms of it having stats and upgradeable weapons but also quieter moments where you’re able to wander about town and talk to non-player characters, or explore the open world environment looking for secrets.

    As we’re shown a quick tour of a resistance camp the game also occasionally switches to Resident Evil style fixed camera views, just like the original. ‘Everything that was in the previous title will be in this title as well’, hints Saito. Which presumably means all the various other genre cameos that made the original so wonderfully unpredictable.

    ‘There are a lot of games in this world right now that are very beautiful and very fun to play. But at the same time, if you play, for example, an FPS then it’s a FPS from the beginning to the end. It’s like you’ve played the first 30 minutes and you know what’s gonna happen to the end of the game’, says Saito.

    ‘It feels like you’re eating the same thing forever, but I actually wanted to have a little bit of everything, I want to eat a little bit of everything. So I wanted I game that’s more like a bento box, so that’s why I created that game as I did’.

    We’re then given a brief chance to sample the combat, as introduced by Platinum Game’s Yasuhisa Taura. He’s one of Platinum’s new talents, but with studio stalwart Atsushi Inaba acting as co-producer it’s clear this isn’t a low budget work-for-hire job like the recent Teenage Mutant Ninja Turtles game.

    The demo we play is in a purposefully featureless arena, apparently designed purely to test the controls. All involved are happy to encourage comparisons to Bayonetta, although at first the game seems simpler and less intimidating than that.

    Each character is equipped with two weapons at once, each activated by the square or triangle buttons (NieR: Automata is a PlayStation 4 exclusive). Three weapon classes have been announced so far – short swords, great swords, and gauntlets – and you can also set-up a second pairing of weapons and switch between those at any time.

    The movement and combat seems just as fast and fluid as you’d expect of Platinum, but NieR: Automata has some unique tricks of its own – most of them centred around the turret pod that floats around after each character. Like the first game, many of the enemies spew out huge clouds of projectiles like a bullet hell shooter, and the pod is your main defence against this. The pod can fire back and, if you’re not used to old school shooters like Radiant Silvergun, it can be set to automatic targeting. You can also jump on the pod and use it to glide around, or as a platform to attack enemies as you go.

    It all seems very encouraging and with luck will turn one of the weakest elements of the original into one of the strongest parts of its sequel. But the other great draw of NieR was its script, which not only delved into some dark and thought-provoking subject matter but remains one of the best written we’ve ever experienced in a Japanese role-playing game.

    And we’re fascinated to find out that this isn’t because it was translated more accurately than usual, but rather that the team were given an atypical amount of leeway in adapting the game’s concepts and dialogue into English.

    ‘I wanted to create a game that had meaning to play, where there was something to gain at the end of the game when you finished. So I wanted to create a game where players would feel something, where you’d think about something at the very end,’ says director Yoko Taro, who also worked on the original game.

    ‘As for localisation, the team working on it is called 8-4. They actually changed a lot from the original script to fit the different regions. That’s because there’s a lot of concepts or ideas that only really the Japanese audience would understand. And so the localisation team really went in and made it so that the English native speakers will really enjoy the game’, he adds.

    ‘So it’s a little bit different from the original Japanese game, but it was really created in a way so that the players from the different regions will have fun. There’s people in that company that really love the world we’ve created, and that is why they have really taken care in creating this localisation’.

    Thankfully the same core staff are also working on Automata, and as we watch a final hands-off demo, of a boss fight in the desert, we start moving it further and further up our mental list of the most anticipated games of next year.

    Whether it will find the mainstream success that eluded the original will depend as much on Square Enix’s marketing as anything else, but with the original creators augmented by Platinum’s expertise in combat it has every chance of being a better game – and hopefully a genre classic. Unlike the near miss of the original.

    Formats: PlayStation 4
    Publisher: Square Enix
    Developer: Platinum Games
    Release Date: 2017
    http://metro.co.uk/2016/07/04/nier-a...thing-5983324/
    The real Goldar: "GVC are posers."
    http://i.imgur.com/PI2Ob5H.png

  5. #85
    Senior Member zborgerd's Avatar
    Join Date
    Apr 2013
    Location
    Melostreamer Deathcore Troll Space Outpost
    Posts
    9,549
    Quote Originally Posted by JWileyArticle_12 View Post
    The original NieR was the very definition of a cult classic. It was released six years ago now, but even at the time its existence went unnoticed by all but hardcore role-playing game fans. Those that did play it were rewarded with a game of unexpected invention and serious purpose. For not only did it play around with multiple genres – from 2D shooter to visual novel – but it had one of the best scripts to come out of Japan this century. And its sequel looks a lot better…
    Yeah, Gypsy.

  6. #86
    Senior Member Gypsy's Avatar
    Join Date
    Nov 2013
    Location
    Gaijinworks Villain Cabal Moat of Pain
    Posts
    19,308
    Well, that sure showed me.
    Bad media connoisseur and frequent avatar changer.

  7. #87
    Senior Member storino03's Avatar
    Join Date
    May 2013
    Location
    Lake Michigan
    Posts
    8,322
    I bought Nier not because I was a hardcore RPG fan, but because it was cheap and I liked the music I heard from Youtube videos.

  8. #88
    Senior Member JWiley_12's Avatar
    Join Date
    Aug 2013
    Location
    United States of Belgium
    Posts
    9,852
    I bought Nier in 2012, so I was sort of late to the party (because I had bought my PS3 in early 2011 and hadn't really followed up before that on the games that were released for it). At the time it was already hard to find new copies, so I had to import a 'Murican copy.

    @zborg: old news about the Gyps being a casual weaksauce gamer is old.
    The real Goldar: "GVC are posers."
    http://i.imgur.com/PI2Ob5H.png

  9. #89
    Senior Member Gypsy's Avatar
    Join Date
    Nov 2013
    Location
    Gaijinworks Villain Cabal Moat of Pain
    Posts
    19,308
    Fortunately for late arriving Borges it was reprinted here. It had been climbing up in price before that.

    Surprised how late you got your PS3 Wiley.
    Bad media connoisseur and frequent avatar changer.

  10. #90
    Senior Member JWiley_12's Avatar
    Join Date
    Aug 2013
    Location
    United States of Belgium
    Posts
    9,852
    Quote Originally Posted by Gypsy View Post
    Surprised how late you got your PS3 Wiley.
    I didn't want to pay more than €200 for a new PS3. Ended up paying around €215 or so iirc (for the 160Gb Slim model). At the time that was a really good deal over here.

    I had actually already bought a couple of PS3 games beforehand (incl. Demon's Souls), was just waiting for a price drop.
    The real Goldar: "GVC are posers."
    http://i.imgur.com/PI2Ob5H.png

Page 9 of 18 FirstFirst ... 7891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •